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thanks

Thu Nov 26, 2009, 6:58 PM


Thanks everybody, for watching me, supporting me, being awesome etc. <3

10 funny/weird things I have experienced on dA:

10. Someone getting genuinely mad that I added them to my devwatch, apparently not understanding how deviantART (or, indeed, the internet) works.
9. People threatening physical violence...over an argument about Avril Lavigne's buttcrack.
8. Dude accusing me of copyright infringement for having a cookie monster journal header, apparently thinking it was my official logo.
7. The sheer number of people who got pissed off at my Harry Potter comic from like 2005. I got angry notes and comments for YEARS after.
6. The sheer number of people who corrected me on that picture I did of Luna Lovegood, some taking it personally that I didn't put the damn newspaper upside down. 99% of comments on that piece are in reference to the newspaper.
5. The guy who demanded to know why I had visited his page, as apparently I was too "popular" to do so; he apparently thought it was a conspiracy to make fun of him.
4. The bajillion pictures of eyes in the Photo and Photomanip categories...WE CAN NEVER HAVE TOO MANY EYES. :eyes: Oh, and spiral staircases. Can't have too many of those either.
3. When I temporarily thought !cheezopath was my ex-boyfriend in disguise, or something. I still am not sure how that happened.
2. Many of the clever Time Warps people sent me. That meme has been fun even if it did get a little annoying at times.
1. The hilarious, outraged comments I've received over the years. Apparently after you pass a certain pageview gap you're no longer to have feelings, opinions or thoughts. I've been accused of such crimes as "blowing things out of proportion", "using this journal as an emotional outlet", "stating your opinion like you thought it was right" and a whole host of other offenses. People casually assume I'm dangerously obsessed, disproportionately furious or madly depressed when I so much as mention a negative thought. I've had people who became concerned for my emotional health after I ruminated on childhood memories; there have been bizarre misunderstandings that can't be entirely chalked up to a language barrier or age gap, and general reactionaries who thought I shouldn't discuss politics or religion on the internet, which, as we all know, is only for fan shipping.

Basically the internet is hilarious.

And now, as I have contracted the itis, I am going to slip into a food coma. Goodnight!

  • Mood: Content

impulse jams

Tue Nov 24, 2009, 9:42 AM


Once I finish all my commissions, I think I might start doing impulse jams when I'm bored and want to practice. I'll post a category of characters (say, "old men" or "alien chicks" or "half-lion-half-zebra with a pimp hat" or something) and whoever has a character in that category can send me a reference, and if it's what I'm looking for/if I like it I'll do a free sketch or painting or whatever.

I really need to practice animals so that might be the one I do first.

  • Mood: Content

bring your vision to life contest

Tue Nov 10, 2009, 1:45 PM


Hmm.. I might enter this year. I wouldn't normally, but I am tossing around ideas on a piece inspired by a dream I had when I was 8.. I hadn't gotten past the thumbnail stage, so maybe I'll finish it and enter it in the contest. I don't really need the swag, though, so on the off chance I win, I might auction the prizes for charity. (already have one in mind, too!)

but...wow, I could pay for my wedding and subsequent move-across-the-country with that 1000 dollars.. ;_;

  • Mood: Hope

ooooh pretty arts.

Thu Nov 5, 2009, 3:14 PM


Here are some recent favorites, since I haven't been able to post a collection in a while...

:thumb141995490:

~Morag-I did a great sketch of some of the races and nationalities of my RPG, Thorns! She really captured the aesthetic of each culture.



One of my favorite dA artists *taffygiraffe did a sweet bit of fanart for the game. So cute. I especially love how she portrayed the osta.



~Labyrinthe did this awesome painting of a very popular fan pairing in the game. This pairing is something of a phenomenon because unless I'm mistaken, these two characters haven't actually met yet.. =p



~gleeful-beast's portrayal of her contortionist character Ailios is fantastic. I love this style!



Finally, *grey-t did this great portrait of two friends. Awww.

You can check out more Thorns artwork in the slideshow on my front page!

----

The second annual Thornies (the Thorns award show we do around Christmas) is near! Nominations will begin very soon. Now is a good time to sign up for the game, if you've been thinking about it! Remember, you can note me on dA with questions about the game if you don't feel like hopping into Thorns Chat.

  • Mood: Joy

Happy Halloween!

Fri Oct 30, 2009, 7:31 AM


I didn't upload any Halloween-themed pics this year, though I wanted to...I just ran out of time! But I did get to draw one of my Thorns NPCs in her (ironic) Halloween costume:



It's looking to be a fun weekend now that I've finished off some of my work. In a few hours I have a meeting and then a class, and after that my only obligations for the next two days are a to finish that darn Mrs. Lovett costume, go on a hayride and attend a fancy costume party.

I have the exciting job of doing a little advertising campaign for my local Play n' Trade, this awesome vintage video game store. That's going to be my focus this weekend (along with a tiny bit of work for the guv'mint, but that's another story) once all the Halloween stuff is finished. But in the meantime, I'm going to force myself to relax for a change.

Pics of my costume? Eh, perhaps. I have learned of the perils of putting one's photo online. ;)

Have a safe and fun weekend, deviantART!

  • Mood: Joy

commission update october

Tue Oct 27, 2009, 10:03 PM


Hi guys :bucktooth:

Due to some craziness (which you probably don't know about unless you're on Thorns or one of my friends) I have been having some difficulty handling my entire life, but I am plugging away and hope to have every single one of my September+earlier commissions finished by the end of the month. I have started my October queue and finished several of the pieces owed, but I still owe many of you your character portraits. As I only took on October commissions on the condition that they have no required time constraints, this is hopefully not too big of an issue. Don't worry, everything will be done in time for the holidays.

Those were officially the last large-batch commissions I will ever take. In the future I won't be able to commit to any schedule for small jobs, so it's not really fair to take them anymore. My price list is officially not applicable anymore. I am still somewhat available for larger, long-term commissions.

In the "real jobs" front (ie, not DA), I find myself suddenly swamped with requests, as well as one very exciting prospect that I can't talk about yet. It's been chaos here at the Thunder Cave, but I'm looking forward to the Halloween costume party (I'm still going as Mrs. Lovett) as a tiny bit of respite from the business of my life right now.

Aaaaand my obligatory plug: If you like writing, go join Thorns. :D

  • Mood: Joy








OK, I could go on about this for a while, but here's the condensed version of my thoughts.

The style in each "before" example was unmistakable; they were unique, not idealized. The face alone identified them. They actually seemed a bit like real children - unabashedly unfashionable, pudgy and short. The 'after' versions can be summed up in 5 words...pretty, skinny, fashionable, sparkly, zzzzzzzzzzzz.

Seriously, what is happening to this industry? Do those guys even care about design anymore, or is it just a race to create the blandest product imaginable? I'm not even against updating things for a new look, but they're so monkey-flipping bad at it! If they could manage an "update" which didn't turn the original into a manga-eyed Limited Too clone, I'd be happy, but these designs are just egregiously boring.

Also.. notice how eerily similar the members of Rainbow Brite's nouveau-posse look? They all have the same exact face! D:

I think it's worth noting that the new versions are supposed to be "older" versions of each character. I have to wonder...what does this say to girls? It's OK to be unique and silly when you're a kid, but the second you turn 10 you'd better become interested in fashion and get plastic surgery, darn you! (Seriously, those faces don't even begin to look like the originals. Where did RB's snub nose go? And Strawberry didn't even get a nose!)

This isn't really a feminist opinion, it's an artist opinion. Although I give original Dora props for not being a gigantic girly stereotype.

edit: Got some more examples for you. If you know of any others, let me know.

Holly Hobby:



Trolls:



  • Mood: Sadness

War on Halloween?

Fri Oct 9, 2009, 2:26 PM


(title is a joke, but really.)

[link]

Seriously?

When I was a kid, I remember the year that we had to have a chaperone while trick-or-treating for the first time. It was kind of a drag. We, as children, wanted to run screaming like wild banshees all over the place; that's sort of the whole idea. But we still managed to have fun with an adult present. After all, one or two adults, thirty or forty kids...we were still in charge!

If we had been given a 4-hour party at the fire hall instead, it would have taken away the entire point of Halloween - namely, participating in some tame chaos, scaring our neighbors, yelling until we were hoarse, TPing lawns, fighting for the most candy and getting to let out a lot of pent-up energy. You can have a party anytime. A party isn't a challenge; it doesn't offer a lot of exercise (and it was a workout to run around for 3 hours looking for houses that still had candy - I grew up in a rural area), and how many of those cranky old neighbors do you think would show up? About zero.

The adults in the article really miss the point of Halloween. It's not about the candy, it's about getting a tiny little taste of freedom and control over your own life. For a few hours a year, you're not on a short leash. You get to run and scream and cause mayhem. I enjoyed Halloween more than Christmas and Easter.

And in my entire childhood, not one single child was hurt on Halloween. No one got lost or murdered or kidnapped, and no one got fed a razor apple or cyanide candy. (I grew up in a small town like the one in the article, for the record. I don't know what it's like trick-or-treating in the city.)

I know the difference between anecdotal and statistical data, of course, so I have to wonder - do the statistics really say that children are at any significant risk if they trick-or-treat with an adult chaperone? Was there some sort of event that caused this, or is it just people getting hysterical again?

  • Mood: Sadness

RVA magazine

Thu Oct 1, 2009, 5:14 PM


I just got invited to do an artist feature by RVA magazine! They also mentioned "employment opportunities"...I'm very excited and honored right now :)

It all started when I met the owner of a great game shop in Richmond called Play and Trade (go visit it by the way, it's awesome, you can play any game on any console ever made, new or old, for free, for as long as you want)...he knew some folks at RVA mag and showed them my website, and apparently they liked it!

  • Mood: Love

mistakes

Tue Sep 29, 2009, 10:27 PM


I had an art teacher when I was in elementary school who was fond of saying "there are no mistakes in art," and wouldn't let us erase or correct errors we'd made.

I always resented this. The implication here is that art is by nature frivolous, and that serendipity brings as much to the table as artistic intent. It cheapens art by insinuating that the vision of the artists holds as much value as chance. By trying to correct our own mistakes, according to this teacher, we were cheating; we should instead placidly accept the luck of the draw, and work to integrate a slip of the marker or spilled paint or a graphite stain into the piece rather than fix it. Anything different would only be training ourselves to be too critical of our own work.

Of course this was an elementary art class, and the extent of our artistic vision more often than not was directly proportional to how much sugar we'd had that day. But I can't help but wonder why, over the years, I have never forgotten how annoyed I was at her attitude. I hate not having control of my own message, and I hate not being myself. I am not an accidental paint stain. That wasn't my choice. By removing my ability to fully control my own work, she was taking away what little power I had been afforded.

In the end, why is it that we create? Is art frivolous and meaningless, as it was in that art class, sticking glitter to glue lines in a dark room in the second story of a row house, just trying to get through the day? As I've so often heard suggested by cynical freshmen - is it masturbatory to focus so much of ourselves into something without use, and therefore without real, practical value?

But it's not just my own personality that goes into my work: it's the world I live in. My art reflects the culture that raised me, the places I've lived, the people I've loved. It's nuance and detail and minutiae and little tidbits I've absorbed over the years, a big katamari of everything I've experienced. So in some respect I'm not the sole author of any work of mine; the world and human culture is responsible too. Art is what we do when we're not just surviving; we either create it or appreciate it. It's part of what makes us human.

In some ways I suppose my teacher was trying to free us of the burden of taking art seriously, because of course we wouldn't make any money if we grew up to be artists. It doesn't matter if you make a mistake, dear. It's all right. Don't bother erasing, you've only got 10 minutes left. We were graded on how quietly we colored in the shapeless flowers and buildings we drew.

I admit this, although it's a little embarrassing: it really still bothers me. It bothers me that something I consider to be so incredibly vital to our humanity is treated with such careless disdain, like a messier form of naptime. At the tender age of 5-10 I wanted my art to matter. I wanted the final piece to be something I had perfected and honed with my own two hands, representative of me, and that its perfection would be noticed and remembered. I didn't want my life's work to be marred with slip-ups and nasty bits the teacher insisted were "just part of art". Ultimately I was contributing to the universe's unique cultural milieu, and it was power that I had, power to communicate who I was.

And that's why I snuck erasers into class.

  • Mood: Love

what the what?

Mon Sep 28, 2009, 8:17 AM


wow, I just hit 5k watchers! wowww!! :omfg:

Now I'm all self-conscious about sending these dumb journals to everybody..

SORRY!

rabbit!

  • Mood: Love

Conversions

Sat Sep 26, 2009, 10:18 AM


While being with Nick for six years has changed me in many big ways, I think I often forget about the tiny ways.

Here's a list of things he's converted me into liking:

* Star Trek
* pickles
* cinnamon toothpaste
* D&D
* cream cheese
* papasan chairs
* final fantasy
* eddie izzard
* old spice
* roleplaying
* mexican food
* socks
* gargoyles
* Renn faires
* dragons
* WoW (even if I hate it now)
* lord of the rings
* shakespeare
* pepper jack
* DVDs
* not hurrying when it's raining
* starbucks
* miniature figurines
* soda
* saturns (so reliable, even if they are plastic!)
* penny arcade

And some of the wonderful things we've discovered together:

* firefly
* late-night trips to walmart for craft supplies
* doctor who
* ethiopian food
* rats
* peppermint bark (omg)
* long walks
* jason's deli
* arrested development
* terry pratchett
* dr. horrible
* slow-cooker stew
* netflix
* 3rd rock from the sun
* the fact that you shouldn't transport particle board on the roof of your car without a rack
* sometimes it's ok to sleep in your car
* never go to sleep mad - or to work, or to school, or away on vacation, or to the Pit of Despair
* that love is messy, but worth it

Happy anniversary, hun.

  • Mood: Love

a few words of encouragement

Mon Sep 21, 2009, 7:20 PM


Your work is not worthless simply because someone less talented lucked out and became more popular or more successful than you. You're not wasting your time trying to get better just because you're not improving at the rate you think you should be. And you're not doomed to mediocrity simply because right this second, everything isn't working out perfectly for you.

If I could go back in time to about 3 years ago that's what I would say to myself.

  • Mood: Neutral

and on lighter side of the news...

Wed Sep 16, 2009, 1:28 PM


blah. I've got to stop using this journal as an emotional outlet!

Anyway, you can't keep a Richmond woman down, so I'm going to focus on the new work I have and stop whining. Life goes on. I can't keep turning into a quivering sobby pile of custard every time something goes wrong. :thumbsup:

On the lighter side of the news, could they have possibly made it any harder to skin a dA journal? It's like impossible! I've been coding since age 13 and I can't figure this jank out. =p

Halloween costume ideas: Darkwing Duck, Rosie the Riveter, Foxy Airship Captain.

  • Mood: Neutral

at my wit's end - edit

Sun Sep 13, 2009, 12:30 PM


My rat, Stella, is very sick. She's losing weight so that you can feel her spine and ribs, but her stomach is distended, and she's spending a lot of time alone, shaking, under cover. We're not sure what's wrong with her. We need to go to the vet, but we have literally no money right now (school expenses have sucked me dry, and I STILL need books), and I still owe commissions on my queue. Nick's not getting another paycheck for a week. In the meantime we need gas and food. To top everything off I'm paranoid about catching the flu, and if I do, I'm totally screwed school-wise. Graaaaah

I feel like such a failure right now. I don't know if I should take on additional commissions knowing that I probably wouldn't be able to start them for several weeks.

I guess the only thing left to do is lower my prices :/ If anyone wants to order a painted character portrait, they're $25 for a limited time. Even if I can only get like 4 of these it would keep me afloat and would let me take my rat to the vet.

EDIT:

You guys are amazing! I got a nice bunch of commissions queued up and some of you guys even DONATED (wow!).. I am very touched :) thanks a ton to everyone for all the emotional/financial support.

  • Mood: Sadness

artistic journey

Sat Sep 5, 2009, 1:06 AM


I've heard a lot of references to this supposed journey over the years. One piece of perspective I really would have appreciated as a young artist was an explanation of what the hell that entailed. What were the steps of said journey? Why was it so crucial that I not skip ahead to another step, or take a step out of order?

I'm not sure that I've followed the perfect path on my own "journey" (god, even saying that sounds pretentious. It's a career path like any other. Let's stop patting ourselves on the back now), but here's sort of a breakdown of the steps as I saw them. I mainly observed these in retrospect.

This is long, and it's really for my own posterity so I don't expect anyone to read it. Kudos if you do though. ;)



1) Spark of Interest.

I first became aware of art as something separate from a hobby because of my father. He was an artist both for his job (architecture; he did a lot of detailed drawings of buildings and built kickass cardboard models that I definitely did not appreciate fully at the time) and as a side interest. He spoiled me rotten as only an artist can do; I had a real easel at age three and was using fairly decent watercolors to do abstract paintings before you could say "mary had a little palette".

2) Ridiculously Overblown Exggeration of my Talents.

Of course, as a middle-class child at a private school where I was one of about eleven kids in my grade, I got an inordinate amount of attention for my paltry abilities; mob thinking led to the theory that I had inherited my father's art genes (ignoring the fact that my young sister had no interest in art). I ended up being asked to do some kind of illustration for the program of our Spring Sing, a task that inflated my sense of superiority about a million times and probably had something to do with my general failings in the popularity department for the years to come.

3) Disillusionment in Art.

This continued for many years until I just got sick and tired of art in general. My art classes were basically just "crafts and construction paper". We did abstract tempera paint monstrosities and made about a million God's Eyes (those things with popsicle sticks and yarn), and never came close to even a molecule of freedom or anything approaching an original thought. I rapidly lost interest; whereas I was interested in improving myself by doodling the same thing over and over again, most of my class thought of art as a free period with the added bonus of macaroni and glitter.

3.5) Short-lived Revival.

Something about having a studio space to practice can really spur you on. We had a cottage out behind our house that we used to rent as a bed and breakfast; I started using it to paint, and boy, did I know how to rock the tiny tubes of acrylic paint. Well, not really, but I did get marginally better by watching Bob Ross and painting myself in the mirror. To the parents of my friends, I was an Art God at the age of 13. In reality, I blew chunks.

4) Teenage Rebellion, or Hey, I Have Deep Thoughts To Express Now.

For some reason I still can't fully remember, I ended up in a Christian boarding school for girls - yes, internet, you heard right - where I took several art classes. Now these classes weren't just glorified playtime...we actually did learn a few things, and we even had to do a still life or two when we weren't busy expressing our little hearts out. I drew everything, filling up sketchbooks with "deep" things like pictures of suspiciously similar waiflike women, Chinese writing copied from a textbook, and embarrassing attempts at drawing my own feet and hands. For my first year I was laboring under the impression that I could draw worth a damn, and then abruptly gave up on all things art-related for a year while I became interested in boys.

5) Artless Period.

Two years go by.

*tumbleweed*

6) Anime. O, Cursed Anime.

I emerged from my boy-crazy years with a sudden and utterly superficial interest in art. Around my 16th year I attempted to draw a cartoon, and, in horror, realized that I had somehow forgotten what little I had known about how to draw. Suddenly I wasn't just farting rainbows anymore. Panicked, I turned to the only consistent source of reference I had around me (short of, you know, actual life) - you guessed it. Anime.

Someone in my dorm was crazy about it. I had never really cared, but she managed to hook me into a couple series, mostly because we had nothing else to watch apart from one much-abused copy of the Birdcage on VHS. I began to copy the style, with predictable results. Even my dearest friends had trouble not cracking up when I showed them my crappy pencil-scribble faces with gigantic eyes and subtly rendered upper lips. I doggedly stuck to this style even when it became abundantly clear that nothing of my personal message was getting through, and my stuff probably would have lost in a beauty contest with a booger stuck to a dog's...you get the picture.

And then I got kicked out of school. (unrelated.)

7) Let Me Show You My Etchings.

At my new highschool, with everything happy, bubbling and Wapanese stripped from my life, I began to re-establish my identity, for a lack of a less annoying way to say that. This was made easier because my new environment was decidedly healthier and more supportive than my last. For one, I had an art teacher who was actually an artist, and he probably influenced me more than anyone despite only teaching me twice. I realized that life isn't all sparkly eyes and impossible hairdos; I started drawing from reality, first doing still lifes and then moving to portraits of my friends. I honed my medium skills (mainly consisting of that most unprofessional of tools, the colored pencil, which is really just one step above the crayon).

I also started painting in acrylics again, and it was pretty awesome, I have to admit. For the first time I was actually caring about art. In the end, however, I still thought I was the best thing since sliced bread, and I didn't accept a single word of critique.

7.5. The Digital Revolution.

I registered thundercake.com when I was 16. It was a personal blog for a long time, but eventually I started getting interested in something called vexel art (a coin termed by a guy on a forum I posted at, incidentally). It was pretty easy, at the basic level involving nothing more than tracing someone else's professional photographs with the pen tool and color-picking; it looked flashy, and it made me feel good about myself. I stuffed my blog full of that crap, and even joined deviantART in 2004 to show off some of my talent(lessness).

My mother, wonderful kind woman that she is, decided to support my newly discovered interest in art and buy me my first tablet.

Oh. My. God.

It was like a whole world had just opened up under my feet and I had tumbled into this vast cavern of possibilities. I loved it. I could not get enough.

But as much fun as I had pumping out idiotic cartoons with my one pixel brush (still can't believe I used that!), the actual decision to pursue art as a career really didn't happen until the absolute last moment. I was 17, applying to colleges, and all of a sudden it struck me that I could essentially goof off for the rest of my life by deciding to go to art school.

I pulled together a crapsack portfolio and somehow squeaked in to VCU.

8) Realizing You Suck Is Half The Battle.

Art Foundation (the first year of VCU arts) hit me like a ton of bricks. Actually it hit me like a ton of bricks suspended from the ceiling, wrapped in toilet paper, sprayed with gold glitter and titled "Quietude."

You see, AFO was all about conceptual art. They wanted me to release my inner child, express myself, and feel good. They wanted me to explore ALL areas of art, whether I thought they were complete bull (like performance art - no offense, performance artists) or not. They forced me into every single pidgeonhole available to see which one fit the best. The only class I might have found worthwhile was my digital illustration class, and sadly, I was one of the only people who had ever used Photoshop before, let alone the pen tool (which is what we used, since no one had developed any tablet skills either). The rest of my time was spent making puppets, creating "installations" in my locker, and smoking like a chimney.

Luckily, I ignored all of that in favor of spending a lot of time on deviantART, looking at new art and slowly but surely improving myself. My figure drawing classes, easygoing as they were, taught me a lot; it was just being legally allowed to look at a naked body that finally got me to understand how proportions worked.

The second most crucial part of this period was criticism. For some reason (perhaps because I'm not overly emotional about what I do) I was able to take criticism like a champ, and this is probably the only time in this journal that I'm going to give myself a pat on the back. I saw a lot of people fall to pieces over a bad critique, but it just never affected me much. I knew by then that I sucked. It was that wonderful revelation that freed me from the mire of suck I had gotten trapped in.

Slowly I was deconstructing the idea that I knew anything about art, the human body, composition, color, any of it. I would have to start from scratch, forgetting anything I had taught myself. And if you knew how hard it is for me to start even a drawing over again from scratch, you'd know how very difficult this was for me.

9) Realizing Fine Art Is Not For Me.

The main struggle I was dealing with at this time is the debate of fine art vs. "low art".

Realizing I was on the decidedly less glamorous and exciting side of this equation was...painful. For one, AFO went out of its way to decry "low art" and push us towards the more respectable departments, like Painting and Printmaking (not that there's anything wrong with that). They made it sound like commercial was the worst thing you could ever be, that no one who made money from their work had anything worthwhile to say, and that illustration was a field where your own personal viewpoint got drowned out in a ravenous ocean of corporate whore-waves.

But I just liked it more. I liked the purely aesthetic stuff I saw on deviantART. God help me, I liked Norman Rockwell; his cheesy saccharine mass-produced crap was still expertly made, painted with a mastery I could only dream of. I wasn't concerned with message and MY VISION, I didn't feel the need to angst all over in order to produce art. And I kind of hate to say this about the school I've grown to love so much, but...they did kind of make me feel like a shill and a tool because of it.

Undeterred, I applied to Communication Arts and was accepted. For the first time in my LIFE, I had actually earned something on my own merit. This time it wasn't just people feeling sorry for me or expecting me to do well; a team of professional strangers thought I was good enough to be in the Illustration department. It did WONDERS for my self-esteem, let me tell you.

10) Starting From Almost Scratch, Trying and Failing.

Shedding my "style" was the most unnatural and difficult part of this process. My style had been hindering me in ways I couldn't even see or understand; I was resistant to change, and anyone who suggested I just, maybe, you know, try to draw an actual human body instead of making it up in my head felt the brunt of my displeasure.

But I eventually did it, dragging my heels and grumbling and...hey, you know, actually this isn't so bad. I found myself improving at a ridiculous rate once I stopped trying to force a style of my very own into existence. For one, my style had actually been affecting the way I saw things. I was obsessed with it, and the real world had to change to fit MY perceptions, not the other way around! But once I let it go, it was much, much easier.

I probably didn't focus enough on my medium skills during this stage; I had become "a digital artist" by that point and did most of my work on the computer. This had its advantages. For one, being part of a brand-spanking-new generation meant I was better at digital art than the majority of my teachers, even though they kicked my little upstart ass in every other respect. I also got to know Photoshop like the back of my hand. The disconnect between my tablet an my computer screen was practically nonexistent; I LIVED in that screen.

It's important for me to note that I produced very little actual full illustrations during this time. Most of the important ground work was sketches, unfinished pieces, little exploratory steps into a strange, unfamiliar territory. It felt incredibly exhilarating and frightening to start all over again, with no ego whatsoever. Luckily I had a lot of support at home and from my teachers and friends. I was especially lucky to have a lot of young teachers who were sympathetic about digital art and agreed with me that the stigma was unfair.

11) Establishing Motifs and Themes.

While I didn't exactly begin to settle in on a single style, I did begin exploring several key themes in my work, including a few recurring characters.

I can't stress enough how beneficial it was for me to have my own recurring characters to draw. Even though they were never part of anything concrete, simply having a little design experience and some familiar faces to draw made me feel comfortable and in charge. I actually felt like I was CREATING (whereas, when I did fan art, I felt a little dirty). A lot of people make fun of "OCs" as a strictly deviantART phenomenon with no bearing on the art world. I disagree. I think this is a burgeoning method of self-expression, the likes of which the art world...well, I don't really expect it to care, but it sure seems artistic and subversive to me. In the past, OCs were the domain of professionals and writers; now, anyone can have one, or five, or a hundred.

I began to recognize what I was interested in the most. Like many artists I liked the "pretty girl" thing for a while, but I realized I wanted to branch out with features and play around with proportions to beat the look of generic cuteness; for a while I was very interested in quirky colors and offbeat cyberpunk settings, stuffed animals, winter clothing, clockwork, etc.

Meanwhile, my work was improving, and I started to do something that I consider fairly important to my own "journey" (ecchhh) - I started to work in public.

I would go to Moes (the restaurant where Nick used to work) and sit there all night, drawing on my computer. It was weird, but being in a public place meant I was less likely to succumb to temptation, like tracing a picture, copying a pose or ripping off a design. It made me conscious of how I was working; although the people who would watch me (mostly kids) probably had no idea what the undo keys did, I certainly did, and I developed a habit of making more careful lines rather than just undoing over and over again. Basically, working in public kept me on the straight and narrow, so that I only improved legitimately rather than artificially.

12) Dealing with My Ego.

There's a lot of temptation to trade dedication for quick fixes, especially due to sites like this, which blur the line between social networking and creativity. Art becomes a sort of social currency to the point where the most popular artists are envied and admired by throngs of millions, and not always because of the quality of their art but because of how much they pander to their fanbase.

It's actually incredibly easy to become popular on this site. Draw something for a niche fandom, or a not-so-niche fandom. Draw a young hot badass girl with a schoolgirl uniform and pink hair. Use special effects to make sparklies. Take a big photo of an eye and add a rainbow overlay. Draw the same thing over, and over, and over, and over again. Add everyone in sight to your friends list. And in the end, it doesn't actually mean anything. I feel like such a shill whenever I see someone with 5,000 pageviews who's MILES ahead of me in the talent department.

It was this realization that saved me from trying too hard. I was sorely tempted, because getting patted on the back is actually pretty nice, no matter how much I whine about it. And the annoyance of answering so many comments...well, 5 years ago I probably would have slapped future me for complaining about that.

This time period (around sophomore/junior year) is when my pageviews on deviantART started to climb, and I'm not going to tip-toe around the fact that this did have something to do with my artistic development. For one, I was more motivated. Popularity, sad as it is to admit, is a good incentive for working hard. But the temptation to take the easy way out and just draw anime sparklies was getting really bad, and the motivation was for entirely the wrong reasons. It took a really smart person to point it out to me that in the real world, no one gives a crap about online popularity, and that the only way to forge your own identity was to stop caring about artificial crap like that.

13) Understanding Images Beneath the Surface.

So much of what held me back was an obsession with the "surface" level of art - for a lack of a better term, "sparklies". It didn't matter to me for a LONG time if something was actually a good image (well composed, well thought-out, good color palette, etc). It was all about the time when I could stop planning the image and start "coloring it in".

The word "coloring" is an abomination. It is exactly the reason that it took me SO LONG to get back to basics. Coloring is what little children do when they have a coloring book; they focus on the colors, the pretties, the sparklies, and they're not responsible for what lies beneath. This same exact philosophy is why people with FANTASTIC surface skills in digital art can still draw such utterly wretched things; they're only concerned with presentation, not structure.

I'm mainly frustrated at myself for not noticing this sooner about my own art, and if you look back through my gallery you'll probably find a myriad of examples. I just wasn't concerned. Cropping? Psh. That's for peasants. Anatomy? Gah, that's homework crap, not for fun. Composition? WHAT'S THAT?

So in my junior year I think I FINALLY reached the stage where I thought deeply about these things. My motifs and themes gave me plenty of material to work from, and I actually started making images for myself again, fully realized illustrations.

I had a few breakthroughs during this time. My first was my first true "digital painting" in that I did absolutely no sketch work beforehand and simply painted the whole thing with paint; it was also my first self-portrait. I did it the hard way, with a mirror, and I thought it was the best thing ever. [link] (It wasn't good at ALL, but it gave me confidence.)

My second breakthrough was a picture called Welcome to the Jungle [link]. (I promise this is not going to be a linkfest.) I'm not sure why, but this was me, SNAPPING OUT OF IT. It's not realistic and it's oversaturated and overcontrasty, but my god, this was IT for me at the time. I planned every aspect of this picture, even though it kind of turned out like green goo. It's probably the first thing I can actually call an Illustration with a straight face.

I did not discover these things on my own. Hell no. If not for my teachers and peers, deviantART and conceptart, I would have been lost. But finally, I had stopped feeling guilty about being a digital artist and had embraced what it had to offer; the self-loathing was gone and I felt like I was flying. This was probably my most prolific time period, and it's around this time that the big T was born.

14) Thorns.

Yep, I'm including this as an actual stage of my development. Well, actually this stage was about trial and error, discovering new methods for doing things and refining my technique, but mainly it's about Thorns and how having a whole WORLD to play around with gave me enough inspiration to improve.

Looking back, ALL my decent artwork from that period was Thorns-related. I was in love, and this is another ego thing popping back in, but I think it's a positive thing, really; it's ok to be happy with your own work. That's not egotistic. Egotistic is thinking everyone ELSE should love your work.

This is also an important stage because for the first time, I actually felt good. I didn't hide my artwork from my friends anymore. I didn't constantly compare myself unfavorably to others. Instead, I began noticing that some of the people I had admired...actually weren't that great to begin with. It was surreal and a little discouraging, but at the same time I felt like I was flying. 2007-2008 is probably the school year I improved most rapidly and I owe it all to having something consistent to dive into and devote myself to. If you're ever in a slump, try becoming an obsessed, reclusive fanatic about something...worked for me.

15) Messages and meanings.

In the present day, I still haven't found a style I like consistently. Some small memetic aspects creep from picture to picture, although I tend to weed these out and replace them with new ones from time to time (my latest obsession is fingernails). Nowadays I'm more focused than ever on form, composition and value over color and style. I have my fantastic teacher Sterling Hundley to thank for that, as he kind of whacked me over the head and made me realize "the value of value"!

Overall, I have no real knowledge of where I will be in the future. It might be that this process has to start all over again. I'm not actually sure if art is truly my life's calling or not; I'm sure a lot of people have that certainty and feel they were ordained and chosen to be a career artist. For me it's always been something I AM, not something I necessarily DO. Right now it's impossible for me to see doing anything else...but heck, when I was a kid I was convinced I would grow up to be a dragon ballerina or something.

Still, I think I might finally be finding my voice. Another breakthrough that happened more recently is Fear of Love, which was a very personal piece to me (you can always tell which ones those are because I don't write much in the description, usually too shell-shocked after the project's completion to bother). I let go of my stranglehold on color. It was a Moment for me =p

Anyway, it's something I haven't thought about in a while, and I think it's important to remember your life, even the embarrassing bits.. I have this great fear of losing my memories, or forgetting these tiny precious things that have become so much more significant over time. I don't want to forget what a complete ass I was because I want to avoid being an ass in future times. I don't want to gloss over the past and pretend that at one point I wasn't longing to be universally loved. Much as it sucks to admit it, that's who I am.. a desperate, ignorant and wandering person.

Um, on that note...stay in school, kids. :thumbsup:



  • Mood: Love

where the heck have I been?

Wed Sep 2, 2009, 11:07 PM


Not much word on my life lately, so here's what I've been up to.

1) Drowning in an ever-increasing Category 5 homework storm.

2) Panicking about commissions, desperately trying to handle the biggest projects without neglecting the small ones. I've been trying to get the work done during my off hours in the Library, but that place was Not Meant For Working apparently, as people treat it roughly like a hookah bar. They even bring their kids there. I did an entire commission the other day while a 3-year-old with a cold was staring at me, looking like he wanted to gnaw on my face.

c) Frantically trying to arrange bus trips and rides, since I still don't have my own car, to get to classes. >.<

7) Actually paying attention in class for once. I'm taking a class on the Apocalypse; those unfortunate few of you who follow me on Twitter have probably been perplexed at some of my recent Tweets (uhg, I hate saying that). My teacher set it up so that people can Twitter in class about the current topic of discussion. Unfortunately this leads to a lot of people posting links to videos of turtle rape with the annotation "YOU GOTTA WATCH THIS", which my teacher reads aloud, perhaps thinking that they have something to do with the Plymouth colony or Satan. It also leads to valuable on-topic discussion like "WIGGLESWORTH WUZ WACK" and "lol sheep rape."

j) In my off time (of which there is next to none) I've been DMing a solo game for Nick. It's set in a fantasy kingdom called Rote and a city named Avelier, a magepunk metropolis where magic is annoying, flashy, expensive and commercialized, and stars Nick as Val, a pragmatic man from a valley where magic is nothing more than a fairy tale. He's just discovered that he's - you guessed it - the holder of latent powers. Teaming up with a young tomb raider named Mfanwy, he's got to figure out a lot of mysteries, including why his entire valley is suddenly dying of a gross disease. I haven't had a lot of time to work on this since school began, but I try to write a little bit every week.

Q) BARELY had any time for Thorns lately, but it seems to be doing pretty well without me -sniff- Some of my characters are finally getting a little more development, which means everyone is about to stop liking them.

34) Setting up the overall plot for the Madland comic in my head. I'm going to be doing a lot of planning before I even begin sketching and concept art, so hopefully I can start on that next semester when I have fewer classes.

h) Still haven't heard word one about my financial aid, but I haven't had time to go to the office to ask about it.

-6) Saw Ponyo yesterday. It was cute.

  • Mood: Love

I accidentally the whole 5 years

Fri Aug 28, 2009, 2:32 PM


It's been 5 years since I joined deviantart with this account, as of august 30th! I remember it was `jasonvelocity who convinced me to join back when I was just getting interested in digital art. It was definitely one of the factors in my pursuing communication arts as a career, and my own style has evolved partially because of influences I've discovered on this site. I've also met a ton of friends here. All in all, it was a good move and I don't regret a thing ;)

Also I am surprised to find I'm almost at 400k pageviews O_O I won't offer a kiriban this time because I never end up having time to do them, but I wonder if the ding will coincide with my anniversary.

Still looking for somewhere to go once I leave college.. if I continue to improve I might (miiiight) be good enough to work for WotC, but I doubt they'd hire me right now. Still I think I could probably find work at a younger company. Trying to remain optimistic about it =p I can't really find a good way to work Thorns into my resume. Is it actual work or is it just the stuff of a hobby? I don't know.

Also, once I'm more freed up, I'm doing serious thinking about pursuing Madland in a formal way. My style has changed a lot since starting the comic, so I'd probably have to start over again, which I wouldn't mind too much. I'm still "mad" about the story (har har chuckles) maybe more so than any I've ever written, probably because I would get to draw a lot of kids fighting each other, monsters and dinosaurs, etc.

anyway that's all the news from the home front. back to work! :)

  • Mood: Love

letter to general mills

Tue Aug 25, 2009, 11:52 PM


Sometimes I write letters to companies, praising or complaining or just babbling. It's possibly the dumbest hobby ever. Here's my most recent letter to General Mills re: Rice Chex.

-------------

Dear Sir or Madam,

Hi, my name is Alexandra and I recently purchased my first ever box of Gluten-Free Rice Chex after a lifetime of faithful and well-documented Cheerios addiction. I did this on a complete whim and found your product totally satisfactory, but this message isn't about the cereal. This is about the packaging.

I have in my hand a box of Rice Chex, and I am very very sad. This is not the state I should be in when contemplating a healthy cereal, so let me point to the cause: this box's packaging has made me feel this way. This might be a strange complaint coming from a consumer, but I'm still in art school and I know for a solid FACT I could have designed a more professional and engaging design than this sad, lifeless vector depiction of a lineup of people who, despite having their own bowls of cereal, have decided to line up conga-style in order to share with each other.

Here's where you're about to stop reading. May I demand a moment more of your time? I need to get this off my chest.

Whose idea was this packaging? It is utterly joyless, from the main character's zombielike gaze to his complete lack of passion as he reaches for a bowl of lumpy yellow mash, to the half-hearted snowflake-like asterisks that your illustrator stuck in at the last moment to fill space. Need I mention the inexplicably orange ear-muffs the aforementioned character is wearing? You have employed a man or woman who can't even be bothered to create new freckles, but instead must copy and paste from one cheek to the next. This is an individual who could not find the time to create two hairstyles for the women on the back cover, but recolors them with all the expertise of a seven-year-old playing around in MS Paint. These characters gaze into nothingness with all the alertness of a drugged and concussed sloth, their placid expressions bearing witness to (and stop me if I exaggerate) a total lack of enthusiasm in the delicious cereal within.

Now, I am not a proponent of the hyperactive, eye-bleedingly bright designs of some of your more ostentatious competitors; more than once I have been turned off from a box of cereal by the incessantly cheerful and aggressively youth-oriented packaging. I applaud your efforts to tone down the overal cereal experience by using such a calming blue and a simple, clean style of illustration.

But for the love of god, General Mills, this work is nothing short of shoddy and amateur. You're a gigantic cereal conglomerate. You're the MAFIA of cereal. Can't you afford an illustrator who has some pride in his work? I shudder to think what you paid for this branding, as these stoned sticklike characters appear even on the Chex website, gazing blandly to the right as though sharing some horribly unfunny private joke. I do not throw this word around, but this style is heinous. It doesn't appeal to adults OR children. I'm not even sure what the target audience was, but I can bet they don't use many adjectives.

The back of this box proudly mentions the "5 Recipes, 15 minutes" slogan, promising "Lots of Wows!" I can only imaging your package artist made a similar pitch. He could have completed this design in the same time it would have taken me to, apparently, whip up a batch of Chex Mix. Sadly, the "wow" this package illicited was one of disbelief. You are paying too much, even if you are paying him in stale Chex and merchandise.

I am always saddened to see an otherwise great product with lackluster packaging. Many companies don't seem to feel that packaging is important anymore. In the past, we had wonderful illustrations that sung the praises of companies in beautiful and innovative ways; Coca-cola comes to mind in particular. Even cereal boxes of the past had wonderful and charming box designs, so much so that recently I noticed a "revival" of retro designs (marred, unfortunately, by an aggravating T-shirt giveaway ad in the corner). Why is it that in this day and age, when talent is so vast and varied and utterly accessible, companies feel it is perfectly fine to cut corners, and believe that they're not losing anything?

Anyway, I probably sound like a crazy person to whoever is reading this, if it is indeed read at all. I promise I am not a graphic design-obsessed nutjob who will seek revenge for sub-par marketing decisions. But if anything sticks from my message, let it be that you guys can do better. Yeah, it's "good enough", but is "good enough" good enough for you?

Sincerely,
AP



----------------



To see what I'm talking about here, pick up a box of Rice Chex at the grocery store. For the record, I love General Mills and mean no disrespect.

  • Mood: Love

ziggy

Mon Aug 17, 2009, 3:19 PM

Journal History

Do you think you are 'cool'? 

44%
829 deviants said Uncool and proud of it
20%
367 deviants said Yeah I'm cool I guess
18%
339 deviants said I'm kind of a loser, I wish I was cooler
18%
334 deviants said Other people think I'm cool, but I am way too cool to care

Shoutbox

=iorguDesign:iconiorgudesign:
yabadabadooo!!!
Tue Mar 1, 2011, 10:39 AM
=Superlote:iconsuperlote:
:la:
Thu Jan 20, 2011, 12:38 PM
~CeruleanVibe:iconceruleanvibe:
I'M SHOUTING IN YOUR SHOUT BOX.
Tue Jan 11, 2011, 8:38 PM
=Leaglem:iconleaglem:
:heart: you inspire me~
Thu Dec 16, 2010, 3:26 PM
~lilmoonchild1:iconlilmoonchild1:
Hey :D I love ur work :3
Fri Oct 1, 2010, 12:10 PM
!Kennyloverlover:iconkennyloverlover:
:iconpervykennyplz: HI
Fri Sep 3, 2010, 8:49 PM
~dragonx412:icondragonx412:
:pointandlaugh:
Sat Aug 7, 2010, 11:34 AM
~MatzukiDarkGirl:iconmatzukidarkgirl:
I be invadin' this Shoutbox.. x3
Sat Jul 24, 2010, 7:31 PM
~InLoveAgain828:iconinloveagain828:
:la:
Sun Jul 11, 2010, 7:35 AM
~Lizzilola:iconlizzilola:
Lulz?
Mon Jul 5, 2010, 12:11 AM
Nobody